Major Touch Points: - GAME PITCH @ week 4 - GDD / TDD @ week 8 - SCHEDULE @ week 10 (end of quarter) Class Grading - 20% based on game pitch - 30% based on GDD / TDD (weighted heavier if you are designer / tech director) - 30% based on schedule (weighted heavier if you are producer) - 10% discresionary - 10% homework / class work Recommended Reading - The Geometry Toolbox (http://www.amazon.com/Geometry-Toolbox-Graphics-Modeling/dp/1568810741) - Game Programming Gems Series (http://www.amazon.com/Game-Programming-Gems/dp/1584500492) - GPU Gems Series (http://www.amazon.com/GPU-Gems-Programming-Techniques-Real-Time/dp/0321228324) - microsoft.public.* usenet newsgroups - Gamasutra website Provided Resources - SVN Repository on my website - Web hosting - Free Visual Studio Game Team - Different positions - Art, Lead Artist Make the game look awesome - Gameplay Programmer, Graphics Programmer, AI Programmer, Sound Programmer, Tech Lead Make the game run correctly - Game Designer Make the game fun - Producer Make the game on time